Armor

From Risk of Rain 2 Wiki
Jump to: navigation, search

Armor is a mostly obscured stat from the player. It applies a damage reduction on damage taken if you have it, and a damage increase if you have a negative amount. This applies to all damage taken, except the damage from a Shrine of Blood.

Damage taken is multiplied by 1 - Armor / (100 + |Armor|) . (This should be a number between 0 and 2)

If you have positive armor:

  • Your damage taken is multiplied by 100 / (100 + Armor).
  • This is a number between 0 and 1.
  • The formula for damage reduction is: Armor / (100 + Armor).

If you have negative armor:

  • Your damage taken is multiplied by 2 - 100 / (100 - Armor).
  • This is a number between 1 and 2.
  • Note that the negative armor is subtracted, and two negatives make a positive.
  • The formula for damage increase is: 100 / (100 - Armor) - 1.
Armor Damage Multiplier
-80 1.4444
-60 1.3750
-30 1.2308
-20 1.1667
0 1.0000
1 0.9901
5 0.9524
10 0.9091
20 0.8333
30 0.7692
40 0.7143
50 0.6667
100 0.5000
200 0.3333
300 0.2500
400 0.2000
500 0.1666
1000 0.0909
2000 0.0476
3000 0.0323
4000 0.0244
5000 0.0196
10000 0.0099

It would take 330 Rose Buckler.pngRose BucklersBgUncommon.pngRose Buckler.pngReduce incoming damage while sprinting.
Increase armor by 30 (+30 per stack) while sprinting.
(+30 armor while sprinting) to get a damage reduction of 99% while sprinting. This would amount to 9900 armor.

Sources of Armor[edit | edit source]

  • Playing on Drizzle grants each player a hidden item which grants 70 armor.
  • Acrid, Mercenary, Loader, and REX have 20 base armor.
  • MUL-T has 12 base armor.
  • MUL-T's utility skill Transport Mode grants him 200 armor while it's active.
  • The Rose Buckler.pngRose BucklerBgUncommon.pngRose Buckler.pngReduce incoming damage while sprinting.
    Increase armor by 30 (+30 per stack) while sprinting.
    grants 30 armor while sprinting.
  • The Effigy of Grief.pngEffigy of GriefBgLunar.pngEffigy of Grief.png45sDrop a permanent effigy that cripples ALL characters inside. Can place up to 5.
    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    removes 20 armor from all characters in its radius while placed down.
  • REX's Weaken/Natural Toxins removes 30 armor from targets hit.
  • Shattering Justice.pngShattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    removes 60 armor from targets hit when fully stacked.
  • Boss Monsters have base armor. See their individual pages.
  • Clay Dunestrider's recovery attack, during which they will pull in all nearby characters, grants the Dunestrider 200 armor while active.
  • Scavenger's item scavenging skill, grants it 200 armor while looking for an item.
  • Jade Elephant.pngJade ElephantBgEquipment.pngJade Elephant.png45sGain massive armor for 5 seconds.
    Gain 500 armor for 5 seconds.
     grants 500 armor while active.
  • Spinel Tonic.pngSpinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    grants 20 armor while active.
  • Irradiant Pearl.pngIrradiant PearlBgBoss.pngIrradiant Pearl.pngIncrease ALL of your stats.
    Increases ALL stats by 10% (+10% per stack).
    multiplies armor by 1.1.