Captain

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Captain
Captain.png
The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Health 110 (+33 per level)
Health Regen 1/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0
Unlock Washed Away

Umbra Title
Tired Veteran
Ending Phrase
..and so he left, with a new tale to tell.

Captain is a playable character in Risk of Rain 2.

Skills[edit | edit source]

Passive

Defensive Microbots

Defensive Microbots (Skill).png
Type Passive
Description Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Notes
  • Grants a free copy of the Defensive Microbots.pngDefensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    legendary item, and appears on the item bar accordingly. See the item page for details about the item itself.
  • The Captain will permanently lose his Defensive Microbots if it's discarded using a Mili-Tech Printer, Scrapper, or Shrine of Order.
  • Newly allied Drones and Turrets will still be given Defensive Microbots, regardless of if the Captain discards his own.
  • If the player spawns as Captain with MetamorphosisArtifact of Metamorphosis active, the Defensive Microbots will continue to persist for the rest of the run.
Primary

Vulcan Shotgun

Vulcan Shotgun.png
Type Primary
Proc Coefficient 8x 0.75
Description Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Notes
  • Time between shots is 1 second at base attack speed
  • If the attack is a crit, all 8 pellets will crit
  • Confers a considerable amount of knockback to lighter enemies on impact: fully-charged shots can launch Lesser Wisps great distances.
Secondary

Power Tazer

Power Tazer.png
Type Secondary
Cooldown 6s
Proc Coefficient 1.0
Description Shocking
[ Shocking ]
Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Notes
  • Guaranteed stun/interrupt on any non-Boss enemy.
  • Produces a 2m AoE.
  • Shock wears off after 5 seconds if not broken by damage.
Utility

Orbital Probe

Orbital Probe.png
Type Utility
Cooldown 11s
Proc Coefficient 1 each probe
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Notes
  • Has three 'charges' when activated, and puts you into a targeting mode similar to Engineer's Thermal Harpoons. Cooldown only starts when all charges are spent.
  • Has a short delay before impact. Adjust for enemy movements accordingly.
Special

Orbital Supply Beacon

Orbital Supply Beacon.png
Type Special
Cooldown 0s
Proc Coefficient 0
Description Request a permanent Supply Beacon. Can only be requested twice per stage.
Notes
  • Activating this skill puts you into a targeting mode which previews where the beacon will land. The primary skill button calls in the first beacon, and the secondary skill button calls in the second beacon. Once both have been called in, the skill icon will turn into a red NO ENTRY sign for the rest of the stage.
  • Beacons take a few moments to arrive and fully deploy before their effect activates.
  • Select Beacon functions via Loadout. Appearance will vary by function.
  • Beacons do 2000% damage each.
  • Beacon targeting can be cancelled by Sprinting.
  • The AoE of all applicable beacons is about 9m, as displayed by the drop guide.

Beacon: Healing

Beacon Healing.png
Type Special
Description Heal all nearby allies for 10% of their maximum health every second.

Beacon: Shocking

Beacon Shocking.png
Type Special
Description Periodically Shock all nearby enemies, immobilizing them.
Notes
  • Fires every 3 seconds, stun-locking susceptible enemies until attacked.

Beacon: Resupply

Beacon Resupply.png
Type Special
Description Recharge Equipment on use.
Notes
  • Unlocked via the Captain: Wanderlust Challenge. (As Captain, visit 10 different environments in a single run.)
  • The beacon can be used up to three times.

Beacon: Hacking

Beacon Hacking.png
Type Special
Description Hack all nearby purchasables to a cost of $0 over time.
Notes
  • Unlocked via the Captain: Worth Every Penny Challenge. (As Captain, repair and recruit a TC-280 Prototype.)
  • Hacks in order of nearest purchasable, this includes the nearest one part of a Multishop Terminal or Equipment Triple Shop
  • Upon hacking: Chests will be opened, Drones will be immediately bought, Shrine of Chance will attempt to buy an item and cost $0 for all remaining attempts, and Shrine of the Woods will have the first level bought and subsequent levels will cost $0
  • Does not activate interactables that are locked by the Teleporter Event (will only reduce their cost down to 0), or interactables that cost any currency other than coin, such as Lunar Coins

Tips[edit | edit source]

  • In Hidden Realms, Orbital Probe and Orbital Supply Beacon are not usable, indicated by an icon of an unplugged power cord saying "You have lost connection with the UES Safe Travels...". Be sure to plan accordingly in such areas.
    • Despite being "orbital" call-ins, both abilities will still function normally in enclosed/roofed-in areas.
  • The Captain's Defensive Microbots.pngDefensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    make him very effective against Lemurians, Greater Wisps, and other monsters which use projectiles. However, he is weak against Clay Templars, Lunar Chimera Wisps, Lesser Wisps, Stone Golems and other monsters using hitscans.
  • As Captain, you have useful support skills and hit quite hard, but your mobility is extremely poor. Plan your item choices accordingly.
  • Holding Primary Fire and then sprinting lets you hold your charge, and shoot once while sprinting.
  • Sprinting after activating Captain's special 'Orbital Supply Beacon' allows the player to get out of targeting mode, and puts 'Orbital Probe' on full cooldown regardless of if there are charges left.
  • Since Captain's Vulcan Shotgun fires 8 projectiles at once, it is wise to get Proc items such as Sticky Bomb.pngSticky BombBgCommon.pngSticky Bomb.pngChance on hit to attach a bomb to enemies.
    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    or Shatterspleen.pngShatterspleenBgBoss.pngShatterspleen.pngCritical strikes always bleed enemies. Bleeding enemies now explode.
    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    .
  • While aiming the Orbital Probe, picking up Bandolier.pngBandolierBgUncommon.pngBandolier.pngChance on kill to drop an ammo pack that resets all skill cooldowns.
    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    drops will restore 1 charge, letting you use more than 3 per activation. However, you cannot have more than 3 charges stored.
  • Orbital Supply Beacons can be used to press the buttons on Abandoned Aqueduct.
  • Captain provides Defensive Microbots.pngDefensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    to the Strike Drones summoned by The Back-up.pngThe Back-upBgEquipment.pngThe Back-up.png100sCall drones for back up. Lasts 25 seconds.
    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    .
    • If Captain gives The Back-up.pngThe Back-upBgEquipment.pngThe Back-up.png100sCall drones for back up. Lasts 25 seconds.
      Call 4 Strike Drones to fight for you. Lasts 25 seconds.
      to an Equipment Drone, he provides Defensive Microbots.pngDefensive MicrobotsBgLegendary.pngDefensive Microbots.pngShoot down nearby projectiles. Recharge rate scales with attack speed.
      Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
      to both the Equipment Drone itself and the Strike Drones it summons.

Lore[edit | edit source]

“A rescue mission?”

The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.

“Yes.”

He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship.

“Any armaments?”

“No.”

“We’ll have to fix that.”

With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy.

“And let me guess - top secret, right?”

“Yes.”

He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.

Gallery[edit | edit source]