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Abyssal Depths
Abyssal Depths
Tectonic Relics
Stage 4
Soundtrack Terra Pluviam

Lunar Seer Quote
You dream of fire.

Description
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.


Abyssal depths logbook

Abyssal Depths logbook diorama

The Abyssal Depths are located within the crust of Petrichor V, and is a part of the fourth set of Environments in Risk of Rain 2.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.

The stage features two vault doors leading to a cave, which are either closed or open. If they are open, then the stage will obtain 160 extra credits to spawn more Interactables (roughly 10 small chests).

Interactables[]

Monsters[]

  • Brass Contraption Brass ContraptionBrass ContraptionBrass Contraption
    HP: 300 (+90 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 0
  • Elder Lemurian Elder LemurianElder LemurianElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Greater Wisp Greater WispGreater WispGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup GupGupSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Gup
    HP: 1000 (+300 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 12 m/s
    Armor: 0
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Geep GeepGeepSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Geep
      HP: 500 (+150 per level)
      Damage: 6 (+2 per level)
      Class: Melee
      Speed: 8 m/s
      Armor: 0
      • SotV IconSotV IconSurvivors of the Void - DLC Content
        Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Gip GipGipSotV IconSotV IconSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Gip
        HP: 250 (+75 per level)
        Damage: 3 (+0.6 per level)
        Class: Melee
        Speed: 5 m/s
        Armor: 0
  • Hermit Crab Hermit CrabHermit CrabHermit Crab
    HP: 100 (+30 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 0
  • Imp ImpImpImp
    HP: 140 (+42 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 10 m/s
    Armor: 0
  • Imp Overlord Imp OverlordImp OverlordImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
  • Lemurian LemurianLemurianLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
  • Magma Worm Magma WormMagma WormMagma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Overloading Worm Overloading WormOverloading WormOverloading Worm
    The ReminderHP: 12000 (+3600 per level)
    Damage: 50 (+10 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Stone Titan Stone TitanStone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
  • After Looping:
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20

Notes[]

  • All Multishop Terminals that spawn will be of uncommon rarity.
  • Shrines of Blood will not spawn on this stage.

Legendary Chest[]

A Legendary Chest will always spawn in the center of the environment, nestled between the rock faces in a nook behind some plants.

Broken REX[]

A broken robot can be found on the high up platforms of the stage. Interacting with it while equipped with a Fuel Array Fuel ArrayBgEquipmentFuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable...
will complete the Power Plant challenge and unlock REX REXREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
as a playable survivor.

Newt Altars[]

There are 3 possible locations for the Newt Altars and exactly 1 will spawn:

  1. Atop the hanging orange crystal in the center of the environment
  2. Corner of the third elevation level near the chain impalement
  3. Within a cluster of yellow crystals within the cave, which is only sometime accessible though the intentional means.
    • Can be accessed regardless by following the drop-down path entrance until the door and simply leaping over it with any movement abilities

Lore[]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local plain text transcriptions...


Day 0

We have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye

Local text transcriptions complete.

Version History[]

PC Patch v1.0.3.1
  • Bug Fixes
    • Fixed the Environmental Log of Sundered Grove Sundered Grove not spawning if you had Abyssal Depths' Environmental Log unlocked
    • Properly synchronize open-and-closed doors and other permutations on Abyssal Depths

Early Access 'Skills 2.0' Content Update
  • Gameplay Changes
    • 🌧︎ Brighten ambient lighting
    • 🌧︎ Ambient lighting is no longer extra dark inside the cave portions

Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Lore Entry: Abyssal Depths
  • Gameplay Changes
    • Add new ambient sounds
    • Improve performance
    • Update Navigation Nodegraph to make it easier for flying monsters and drones to navigate
    • Fix basic Chests being heavily weighted to spawn
    • Chains now disable/enable as random map permutations
    • Cave section now properly spawns monsters and interactables
      • Brighten internals of cave section
      • Add boost to map interactable spawns if the cave is open
    • Can now spawn new Drones
    • Added collision to the Crystal Braziers
    • Add another out of bounds zone above the cave to prevent falling into the cave while the gates are closed

Early Access Patch (Build ID No.3731106)
  • QOL
    • Slightly increase bloom threshold in Abyssal Depths to be less glowy.

Trivia[]

  • The internal development name for Abyssal Depths is Damp Cave Simple.[1]
  1. A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4712
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