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Alloy Vulture
Alloy Vulture - Logbook Model
Health 140 (+42 per level)
Damage 15 (+3 per level)
Speed 3 m/s

The Alloy Vulture is a monster introduced in the Skills 2.0 Update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

Environments[]

  • Siren's Call Siren's CallSiren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • After Looping:
    • Scorched Acres Scorched AcresScorched AcresScorched Acres (Stage 3)
      Wisp Installation
      You dream of wind, blowing through trees.

      Large, circular platforms make up the majority of the stage, and embers float through the air.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior[]

Alloy Vultures initially spawn on the ground, where they are slow-moving. However, they can take flight to receive both increased speed and free-range movement.

Primary: Wind Blade[]

The Alloy Vulture prepares an attack by moving its mouth sideways for 0.2 seconds (scales with attack speed) before firing a crescent, disk-like blade which moves at 40m/s for 5 seconds and deals 230% damage with a proc coefficient of 1.0. The attack has an end lag of 1.5 seconds which also scales with attack speed.

The wind blade can be blocked by Defensive Microbots Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

This skill has a cooldown of 1 second, which starts when the projectile has been fired.

Utility: Fly/Land[]

If the Alloy Vulture is grounded, it will become airborne and its movement speed increases from 3m/s up to 15m/s.

If the Alloy Vulture is flying, it will find the closest ground node and land slowly land there. It can keep using its primary attack in the meantime.

This skill has a cooldown of 1 second in either state. If the skill is activated while the Alloy Vulture is landing, it will cancel the process and remain airborne.

Behaviors[]

  1. Use special (land): the Vulture must be within 22m from its target and have line of sight. This behavior is active for 0.1 seconds.
  2. Use special (fly): the Vulture must be at least 40m away from its target. It is not necessary to be grounded, so if the target has moved far away while it's still landing, it can cancel it by activating the skill. Keep in mind the cooldown is 1 second between switching modes.
  3. Use primary: the Vulture must be within 50m from its target and have line of sight. It will also strafe during this behavior, but it is an extremely brief side step for one frame.
  4. Chase: no requirements.

Tips[]

  • Stunning a flying Alloy Vulture causes it to fall, making it easier to deal with.

Lore[]

> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.
> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.
> Report Type: Transcription
> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)
> Priority: Medium
> Report Content:

-- Beginning of Excerpt Flagged for Review --

Karl: "STOP! Everybody stop!"

Astrid: "Karl? Why are you out of breath, did you /run/ all the way here? What's wrong?"

Emil: "What's going on?"

Karl: "YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way."

Astrid: "That's… not possible."

Karl: "It is, it happened! They must've taken the guns from the last guys."

Emil: "Why did you run all the way here from your post just to tell us?"

Karl: "Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half… and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now."

Emil: "This has gotta be a [REDACTED] joke Karl. Right now?"

Karl: "YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP."

Astrid: "We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!"

Karl: "Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep "talking" to – and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go."

Emil: "This place is a nightmare. How could we only just be finding out about it now?"

Karl: "EMIL. Shut up and make the call! We can continue this conversation /after/ we're sure we've gone totally dark and after we're far, far away from here."

-- End of Recording --

-- End of Excerpt Flagged for Review --

> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.

Version History[]

Anniversary Update
  • Bug Fixes
    • Fixed Vultures having base health regeneration
Early Access Content Update 5
  • Major Content
    • Added New Monster Lore Entry: Alloy Vulture
Early Access Artifacts Content Update
  • Gameplay Changes
    • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
      • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
Early Access Hidden Realms Content Update
  • Bug Fixes
    • Fix vulture attacks creating particle systems that wouldn't clean up themselves
Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Monsters: Alloy Vulture

Trivia[]

  • The Alloy Vulture and the SotV IconSotV IconSurvivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest Blind PestBlind PestSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    are the only land-air hybrid entities.
    • Blind Pests will rarely land on their own, but will fall when frozen, and will then crawl along the ground.
  • The Alloy Vulture may be closely related or a spiritual successor to the Evolved Lemurian, a Risk of Rain 1 monster.
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