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BgLunarFocused Convergence
Focused Convergence
Focused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
Rarity Lunar
Category Utility
AIBlacklist
TurretBlacklist
HoldoutZoneRelated
Unlock Never Back Down
ID 107
Stats
Stat Value Stack Add
Charge Speed 30% Linear +30%
Teleporter Zone 100% Reciprocal +2

The Focused Convergence is a lunar item in Risk of Rain 2.

It makes Teleporters charge 30% (+30% per stack) faster, but decreases the charging radius by 50% (-50% per stack).

This item affects all holdout zones, including the cells on Void Fields Void Fields, the pillars on Commencement Commencement, and the deep void signals on Void Locus Void Locus. Every time these zones are deployed, they expand at first to their normal size but then quickly shrink. The Teleporter zone is also colored blue instead of red to indicate that the Focused Convergence is in effect.

In multiplayer, this item stacks based on the total amount held by all players combined (items held by Engineer Engineer'sEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
turrets do not count), similar to Lepton Daisy Lepton DaisyBgUncommonLepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
.

Notes[]

  • The Focused Convergence is one of the few blacklisted items that Engineer Engineer'sEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    turrets will not inherit.
  • The maximum effect is achieved after three Focused Convergences are obtained. Any further Focused Convergences do nothing.
  • Keep in mind that halving the holdout zone's radius reduces the ground area to a quarter, and the total volume of the zone to an eighth. This makes the drawback of this item much more noticeable than the player might expect.
  • This item only affects the Teleporter radius while the holder is alive; if a player holding Focused Convergences dies during the Teleporter Event in a multiplayer game, the Teleporter radius will expand accordingly.
  • The Teleporter radius will also change if the item leaves the player's inventory while it's charging, either by it being consumed by SotV IconSotV IconSurvivors of the Void - DLC Content
    Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism EgocentrismBgLunarEgocentrismSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism
    Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

    Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
    or by trading it in a Cleansing Pool.
  • The rescue ship charge rate on Commencement is not affected by this item.
  • The charging zone for Pillars of Soul already become quite small when almost fully charged. They become extremely difficult to charge if the team has multiple stacks of this item.
  • This item cannot be obtained in the Simulacrum mode, and will appear locked if attempting to select it with the CommandArtifact of Command.

Tips[]

  • Players at Eclipse Eclipse level 2 or higher should avoid this item, since Eclipse will already reduce the Teleporter radius by half.

Math[]

The minimum charge time is determined by the formula 90 / (1 + 0.3 ⋅ amount)

The zone size is determined by the formula 1 / (2 ⋅ amount)

Amount Charge Time Change Overall % Zone Radius
0 90s - 100% 100%
1 69.2s -20.8s 76.8% 50%
2 56.2s -13s 62.4% 25%
3+ 47.3s -8.9s 52.5% 16.6%
  • Charge time is the minimum charge time with all alive players in the Teleporter zone.

Lore[]

Gravity concentrating... falling inward, condensing, hardening.

A singularity shrinks to the point your mind inverts, reversing reality. Now return. 

Don’t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? 

Do not let it take you. Take it instead. Here.

Version History[]

Anniversary Update
  • Gameplay Changes
    • 🌧 Now activates in all ‘holdout zones’, like Void Fields Void Fields, and not just during the Teleporter Event
PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Focus Convergence from stacking with Engineer EngineerEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      Turrets
Early Access Artifacts Content Update
  • Major Content
    • Added New Lunar Item: Focused Convergence
    • Added New Item Lore Entry: Focused Convergence

Gallery[]

Trivia[]

  • This item is based off of a fan-made idea with a similar effect. The idea received critical acclaim in the official RoR2 Discord for streamlining gameplay by reducing the wait time, while also making the Teleporter Event more engaging, which a lot of players wanted for a while.


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