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Gilded Coast
Gilded Coast
Hidden Realm: Gilded Coast
Stage Hidden Realm
Soundtrack Into the Doldrums

Lunar Seer Quote
You dream of wealth.

Description
This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.


Gilded Coast is a Hidden Realm Environment that can be reached when the player enters a Gold Portal spawned by activating an Altar of Gold. Alternatively, there is a rare chance for Gilded Coast to appear in the Lunar Seer at the Bazaar Between Time Bazaar Between Time, allowing the player to travel to Gilded Coast as their next stage. The time and difficulty meters are paused while the player is in this map.

This area is where the player fights the boss Aurelionite AurelioniteAurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20
, the Titanic Goldweaver. The main purpose of fighting it is to obtain its boss item, the Halcyon Seed Halcyon SeedBgBossHalcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.

Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
.

This is also the location for the Blackout challenge.

Interactables[]

Monsters[]

  • Aurelionite AurelioniteAurelioniteAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
  • Elder Lemurian Elder LemurianElder LemurianElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Greater Wisp Greater WispGreater WispGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • Lemurian LemurianLemurianLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
  • Stone Golem Stone GolemStone GolemStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
  • Stone Titan Stone TitanStone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20

Gold Portal[]

Gold Portal

A Gold Portal

The Gold Portal can only spawn by spending money on an Altar of Gold and then completing the Teleporter Event.

Or you can dream about it in Bazaar Between Time.

Halcyon Beacons & Aurelionite[]

Halcyon Beacon

An unactivated Halcyon Beacon

Scattered across the map are seven Halcyon Beacons, each costing gold to activate. Halcyon Beacons have a base cost of $25, equal to the cost of a Small Chest. This cost scales over time with each stage like all other interactables.

When the fourth Halcyon Beacon is activated, Aurelionite will spawn. While there are any inactive Beacons, Aurelionite is invulnerable to all damage. After a certain time passes, Aurelionite will deactivate all the Beacons, requiring the player to go through and buy them all again. Because of this, a good strategy is to defeat many monsters before Aurelionite spawns to save up a lot of gold.

Defeating Aurelionite will reward one Halcyon Seed per player and spawns a Gold Portal, allowing the players to leave the stage.

Chests[]

Gilded Coast - Chests Location

Chests Location

There are four Small Chests that are guaranteed to spawn in set locations around the map. The costs of these chests scale the same as other levels; however, their costs are not recalculated until the player finishes the next normal stage. This means the cost multiplier carries over after the player leaves Gilded Coast and complete the next area.

One chest will spawn at each end of the half-buried ring structure, and the other two chests will spawn in the water nearby: one behind a tree, the other behind a fallen golem statue.

Logbook Entry[]

Gilded Coast - Environment Log

Environment Log location

The Environment Log can be found far above the map on one of the chain-linked ring structures that stretches out from the ground. The Log is located at the base of the seventh ring, tucked away near the center where the sixth ring loops over it.

Unlike most other environment logs, it will not disappear 5 minutes after entering the stage.

A significant amount of mobility is required to reach it; this can be easily accomplished with Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
, Loader LoaderLoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
and Artificer ArtificerArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
with Ion Surge Ion SurgeIon SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer
.

SotV IconSotV IconSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Railgunner RailgunnerRailgunnerSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
can make the climb with careful use of Concussion Device Concussion DeviceConcussion DeviceConcussion Device (Utility)Throw out a device that pushes you and all nearby enemies away. Can hold up to 2.
Survivor: Railgunner
, if she positions herself on the inside of the rings and launches herself directly toward the fused links on the side of each ring, and then climbs the outside of the upper half from there. A single Hopoo Feather Hopoo FeatherBgUncommonHopoo FeatherHopoo Feather
Gain an extra jump.

Gain +1 (+1 per stack) maximum jump count.
can provide course correction at the end of each jump, if needed.

Lore[]

A gilded cage – one of luxury and accommodation. The jailer took pity on the prisoner and fashioned an elaborate space for which the it may serve its eternal sentence. The jailer even allowed the prisoner company – smaller constructs, a few rowdy Lemurians. The scraps of creation. 

But a cage of gold - no matter how beautiful - is still a cage.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Hidden Realm: Gilded Coast
Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • 🌧︎Fix floating trees in Gilded Shores
Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Environment Log: Gilded Coast
  • Gameplay Changes
    • Update environment graphics and layout
    • Increase Halcyon Beacon size
    • Prevent Beacons from spawning in the giant gold rocks
    • Add unique boss drop to the guardian of Gilded Coast
    • Add an Environment Log drop
    • Reduce cost of Halcyon Beacons from 50 to 25
    • Chests now properly scale in cost with difficulty
Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Fix networking of objective panel display for clients on the Gilded Coast

Related Pages[]

Trivia[]

  • The internal development name for Gilded Coast is Gold Shores.
  • Along with the four Small Chests there is also a preplaced Gold Chest, just above from where the Environment Log is. However, it is disabled from spawning, but it can be enabled through modding. It seems the developers initially wanted to entice/reward players by visiting the Gilded Coast at any chance with a guaranteed Legendary item, but this idea was scrapped.
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