|Health||750 (+225 per level)|
|Damage||15 (+3 per level)|
Environments[edit | edit source]
- Distant Roost
- Titanic Plains
- Abandoned Aqueduct
- Rallypoint Delta
- Scorched Acres
- Abyssal Depths
- Siren's Call
- Sundered Grove
- Sky Meadow
- Gilded Coast
- Family Event only:
Skill & Behavior[edit | edit source]
Greater Fireballs[edit | edit source]
Greater Wisps' attack though charging up and launching two fireballs (one from each hand) that explodes on contact, dealing at most 300% damage.
This skill has a cooldown of 3 seconds and each fireball has a Proc Coefficient of 1.0.
Notes[edit | edit source]
- Multiple Greater Wisps might spawn as bosses as the player activates the teleporter when the Scaling Difficulty is low. Due to lack of means of dodging in the early stages, fighting multiple Greater Wisps won't prove easy.
- A Greater Wisp will finish "casting" its fireball even after death, though it will be fired in a random direction.
Trivia[edit | edit source]
- The Greater Wisp currently hold the record for being the Monster that naturally appears on the most Environments, with Wetland Aspect currently being the sole Environment that it doesn't naturally appear on; unless the Wisps' Family Event is underway.