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Greater Wisp
Greater Wisp - Logbook Model
Health 750 (+225 per level)
Damage 15 (+3 per level)
Speed 7 m/s

The Greater Wisp is a returning monster in Risk of Rain 2 that is a stronger, green version of theLesser Wisp Lesser WispLesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
. It is part of the Greater Wisp Greater WispGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
Grovetender GrovetenderGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
Lesser Wisp Lesser WispLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
Wisp monster family.

Environments[]

  • Abandoned Aqueduct Abandoned AqueductAbandoned AqueductAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Abyssal Depths Abyssal DepthsAbyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Distant Roost Distant RoostDistant RoostDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Gilded Coast Gilded CoastGilded CoastGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • Rallypoint Delta Rallypoint DeltaRallypoint DeltaRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Scorched Acres Scorched AcresScorched AcresScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest Siphoned ForestSiphoned ForestSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Siren's Call Siren's CallSiren's CallSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools Sulfur PoolsSulfur PoolsSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
  • Sundered Grove Sundered GroveSundered GroveSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Titanic Plains Titanic PlainsTitanic PlainsTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Wisp Family Event only:
    • Wetland Aspect Wetland AspectWetland AspectWetland Aspect (Stage 2)
      Rehabilitation Zone
      You dream of twisting roots.

      Full of ruined stone structures and swampy areas filled with water.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skill & Behavior[]

Primary: Greater Fireballs (Cannons)[]

The Greater Wisp charges two fireballs (one from each hand) for 2 seconds (scales with attack speed), which travel at 76m/s. Each fireball explodes upon impact, dealing 300% with a proc coefficient of 1.0 in a radius of 7m with linear falloff. This attack has an end lag of 2 seconds, which also scales with attack speed.

This skill has a cooldown of 3 seconds.

Behaviors[]

  1. Use primary and flee: the Greater Wisp must be within 15m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 0.5 seconds.
  2. Use primary: the Greater Wisp must be within 15-50m from its target and have line of sight. While the skill can be executed on the move, the Greater Wisp will stop. This behavior will be active for 1 second. As a result, it will look like that upon activating the skill the Greater Wisp will stop for 1 second, after which another behavior will be chosen (since the primary will be on cooldown), during which the monster will move while still charging the attack.
  3. Chase: no requirements.

Notes[]

  • A Greater Wisp will finish "casting" its fireball even after death, though it will be fired in a random direction.
  • If the Greater Wisp is stunned while casting its fireballs, it will immediately interrupt it. Comparably, the Brass Contraption Brass ContraptionBrass ContraptionBrass Contraption
    HP: 300 (+90 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 0
    will still fire its bell balls if it is stunned, shocked, or frozen while casting its attack.

Lore[]

THERE IS A STORM BREWING BEYOND OUR GARDEN.

I START WITH A MASK. LARGE, ORNATE – BAKED TWICE OVER. SOLID, LIKE METAL.

I GIVE IT ONE SCOOP OF POWDERED LIGHTNING – THIS IS FOR POWER.

I GIVE IT A COAT OF DRAGONFOIL – THIS IS FOR HEAT.

I GIVE IT TWO ARMS – THESE ARE FOR DEXTERITY.

I GIVE IT FIVE SCOOPS OF [powder] – THIS IS FOR SPIRIT.

THE PROCESS IS DONE. WELCOME TO LIFE.

OBSERVE OUR GARDEN – YOUR DUTY IS TO THIS GARDEN.

YOU KNOW WHAT YOU MUST DO, YES? GOOD.

GO... GO AND PROTECT OUR GARDEN.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Greater Wisp
  • Gameplay Changes
    • 🌧 Can now be stunned
      [ Stunning ]
      Interrupts enemies and briefly stuns them.
      and frozen
      [ Freezing ]
      Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
Early Access Artifacts Content Update
  • Gameplay Changes
Early Access Hidden Realms Content Update
  • Bug Fixes
    • Fix Greater Wisp Death transmitting explosion effect for each client in multiplayer

Trivia[]

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