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Health is an attribute present on all Survivors and monsters in Risk of Rain 2. Taking damage reduces the player or monster's health. When a character's health reaches 0 or less, they die, granting Gold and experience points to the killer (if the character was a monster) in addition to activating any on-kill effects. Any killed Survivors are revived upon entering a new level. If all Survivors in the current run are dead, the run ends, and a statistics screen appears. Dio's Best Friend Dio's Best FriendBgLegendaryDio's Best FriendDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
and SotV IconSotV IconSurvivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva Pluripotent LarvaBgVoidPluripotent LarvaSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
causes the holder to return to life upon death, restoring them to full health and making them Status Immune invulnerableStatus ImmuneImmune (Buff)
Become invulnerable.Become immune to all attacks.
for 3 seconds.

Various effects are calculated as a proportion of the character's max health or max health and shields, which will be referred to as maxHP and fullCombinedHealth for the remainder of the article.

Keep in mind that all the stat values below are internally stored are floats, but are rounded up to the nearest integer when displayed on the screen. For example, Auto-Nailgun Auto-NailgunAuto-NailgunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T
with 1 stack of Leeching Seed Leeching SeedBgUncommonLeeching SeedLeeching Seed
Dealing damage heals you.

Dealing damage heals you for 1 (+1 per stack) health.
actually heals for 0.6 health, but displays 1 and the rapid fire rate may create the illusion it heals for more.

Health[]

The base health value is calculated from the following contributions:

  • +infusionBonus if the character holds at least one stack of Infusion InfusionBgUncommonInfusionInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    .
  • +25 per stack of Bison Steak Bison SteakBgCommonBison SteakBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    .
  • +40 per stack of Titanic Knurl Titanic KnurlBgBossTitanic KnurlTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    .

A modifier with a starting value of 1.0 is then built by considering the following:

  • BoostHp, which gives +0.1 per stack.
  • Pearl PearlBgBossPearlPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    and Irradiant Pearl Irradiant PearlBgBossIrradiant PearlIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    , each giving +0.1 per stack.
  • Having the SotV IconSotV IconSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid VoidtouchedStatus AffixVoidSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    affix gives +0.5.
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron Stone Flux PauldronBgLunarStone Flux PauldronSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron
    Double your health... BUT halve your speed.

    Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
    , which gives +1 per stack.

The final health value is then computed by multiplying the following:

  • base health value
  • modifier
  • , which is the item given to all monsters while the SwarmsArtifact of Swarms is active, effectively halving their health.
  • 10, if the character is an Vengeanceinvading Doppelganger.
    • The accumulated value so far will be referred to as beforePerfectedMaxHP.
  • If the character has the Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix, the health is set 1.
    • The accumulated value so far will be referred to as beforeOverloadingMaxHP. If the condition has not been satisfied, we simply have beforeOverloadingMaxHP = beforePerfectedMaxHP.
  • If the character has the Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    affix, the health is halved. Holding both the Perfected and Overloading affixes effectively sets the health to 0.5.
    • The accumulated value so far will be referred to as tempMaxHP. If the condition has not been satisfied, we simply have tempMaxHP = beforeOverloadingMaxHP.
  • 1.5 if the character has the Status TonicBuff Tonic BuffStatus TonicBuffTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active.

Shield[]

Shields work similarly to health, and appear as a blue (magenta if holding SotV IconSotV IconSurvivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp Plasma ShrimpBgVoidPlasma ShrimpSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
) segment in the player's health bar. As characters suffer from damage, shields are emptied before health. Lost shields replenish over 2 seconds after the player takes no damage for 7 seconds. As a result, players must avoid damage for 9 consecutive seconds to fully regenerate their shields. Shield regeneration is separate from healing, so any modifiers to healing or effects that activate from healing will not apply to regenerating shields.

Note: Gaining shields will not increase healing that restores a percentage of maxHP. Therefore, these items' healing is not affected by any shields the player has: Monster Tooth Monster ToothBgCommonMonster ToothMonster Tooth
Drop a healing orb on kill.

Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
, Medkit MedkitBgCommonMedkitMedkit
Receive a delayed heal after taking damage.

2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
, Bustling Fungus Bustling FungusBgCommonBustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
, Lepton Daisy Lepton DaisyBgUncommonLepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
, Interstellar Desk Plant Interstellar Desk PlantBgLegendaryInterstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.

On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
, Foreign Fruit Foreign FruitBgEquipmentForeign Fruit45sForeign Fruit
Heal on use.

Instantly heal for 50% of your maximum health.
, Gnarled Woodsprite Gnarled WoodspriteBgEquipmentGnarled Woodsprite15sGnarled Woodsprite
Heal over time. Activate to send to an ally.

Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
(both the passive and active component), Strides of Heresy Strides of HeresyBgLunarStrides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.

Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
, andCorpsebloom CorpsebloomBgLunarCorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
.

Shields will also not affect the damage from the Helfire Tincture Helfire TinctureBgLunarHelfire Tincture45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
, the amount of health converted to additional shield by Silence Between Two Strikes Silence Between Two StrikesBgEquipmentSilence Between Two StrikesSilence Between Two Strikes
Become an aspect of lightning.
, or the amount of fall damage taken, as all of these also depend on maxHP.

However, fullCombinedHealth is treated as health for the purposes of Crowbar CrowbarBgCommonCrowbarCrowbar
Deal bonus damage to enemies above 90% health.

Deal +75% (+75% per stack) damage to enemies above 90% health.
, Old Guillotine Old GuillotineBgUncommonOld GuillotineOld Guillotine
Instantly kill low health Elite monsters.

Instantly kill Elite monsters below 13% (+13% per stack) health.
, Old War Stealthkit Old War StealthkitBgUncommonOld War StealthkitOld War Stealthkit
Turn invisible at low health.

Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
, N'kuhana's Opinion N'kuhana's OpinionBgLegendaryN'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.

Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
, Shatterspleen ShatterspleenBgBossShatterspleenShatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
, Genesis Loop Genesis LoopBgBossGenesis LoopGenesis Loop
Fire an electric nova at low health.

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
, Fuel Array Fuel ArrayBgEquipmentFuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable...
, Brittle Crown Brittle CrownBgLunarBrittle CrownBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
, barrier gain and limit from all sources (Topaz Brooch Topaz BroochBgCommonTopaz BroochTopaz Brooch
Gain a temporary barrier on kill.

Gain a temporary barrier on kill for 15 health (+15 per stack).
, Aegis AegisBgLegendaryAegisAegis
Healing past full grants you a temporary barrier.

Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
, and Scrap Barrier Loader's Scrap BarrierScrap BarrierScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
Survivor: Loader
), REX REX'sREXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
skills, one-shot protection, and the damage from the Void Fields Void FieldsVoid FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
.

Shield is indirectly influenced by Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
, Spinel Tonic Spinel TonicBgLunarSpinel Tonic60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
, Pearl PearlBgBossPearlPearl
Increase your maximum health.

Increases maximum health by 10% (+10% per stack).
, and Irradiant Pearl Irradiant PearlBgBossIrradiant PearlIrradiant Pearl
Increase ALL of your stats.

Increases ALL stats by 10% (+10% per stack).
since these effects depend on fullCombinedHealth.

The Personal Shield Generator Personal Shield GeneratorBgCommonPersonal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
is a unique case, as it grants shields based on the user's actual maximum health, ignoring Transcendence TranscendenceBgLunarTranscendenceTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
. This means the Personal Shield Generator does not benefit from the health bonus Transcendence applies to health-providing items; however, neither does it suffer from Transcendence's health reduction. The Personal Shield Generator still benefits from the increased maximum health of Infusion InfusionBgUncommonInfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.

Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
normally.

The shield value is computed by adding the following contributions:

  • 0.1 for each stack of SotV IconSotV IconSurvivors of the Void - DLC Content
    Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp Plasma ShrimpBgVoidPlasma ShrimpSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp
    While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

    Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
  • if the character holds Transcendence TranscendenceBgLunarTranscendenceTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    or has the Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix. Note that effectively 1 stack of Transcendence gives a scaling factor of 1.5, while the Perfected affix only 1.25.
  • if the character has the Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    affix.

This value is then multiplied by the following factors:

  • 1.5 if the character has the Status TonicBuff Tonic BuffStatus TonicBuffTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active.

Barrier[]

Barrier

Applied temporary barrier.

Barrier is displayed as a yellow, semi-transparent overlay over the health gauge. The maximum amount of barrier a character can have is equal to fullCombinedHealth, and it depletes rapidly at a rate of per second. In the absence of any shields, this is effectively 3.33% of the character's maximum health per second. When taking damage, the barrier is depleted before shields.

Barrier can be used to circumvent the negative effect of Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
, as it can double the player's halved max health temporarily.

Curse[]

CurseHealthIndicator

Curse reduction indicator.

Curse is an internal attribute that lowers maximum health. Curse prevents the player's health from healing back to full and is capable of disabling One-Shot Protection (OSP) if Curse is equal to or greater than 10% of maximum health. The portion of health removed by Curse appears as a hollow, partially shattered segment of the player's health bar.

The curse modifier reduces the health and shield stats by dividing them, effectively having a hyperbolic effect. The modifier starts with a base value of 1.0 and the following contributions increase it accordingly:

  • , for any Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    stacks.
  • , if the GlassArtifact of Glass is active.
  • , for any Status PermanentCurse Permanent CurseStatus PermanentCursePermanent Curse (Debuff)
    Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
    (stackable)
    buff stacks.
  • , for any Tonic Affliction Tonic AfflictionBgUntieredTonic AfflictionTonic Affliction
    Reduce ALL stats when not under the effects of Spinel Tonic.

    Reduce ALL stats by -5% (-5% per stack).
    stacks.

Health Regeneration[]

All Survivors and some monsters regenerate health passively.

The regen stat relies on a regen factor for its calculation, . A temporary value is then build up by summing the following contributions:

  • , for Titanic Knurl Titanic KnurlBgBossTitanic KnurlTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    .
  • , for Cautious Slug Cautious SlugBgCommonCautious SlugCautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    if the character is out of danger (not taking damage for 7 seconds).
  • , for Irradiant Pearl Irradiant PearlBgBossIrradiant PearlIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    .

The regen stat is then calculated with:

  • , which is the difficulty regeneration modifier (Drizzle=1.5, Rainstorm=1, Monsoon=0.6).
  • If the character is afflicted by Status OnFire BurnStatus OnFireBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    or SotV IconSotV IconSurvivors of the Void - DLC Content
    Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status StrongerBurn Stronger BurnStatus StrongerBurnSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stronger Burn (Debuff)
    Stronger variant of the Ignite effect. Increases damage taken from burning.
    (stackable)
    , set the previous value to 0. This means that the Heretic HereticHereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    who has negative regeneration will not lose any health while on fire, assuming she can mitigate the burn damage.
  • If Acrid's Status CrocoRegen RegenerativeStatus CrocoRegenRegenerative (Buff)
    Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
    (stackable)
    buff is active, add to the previous value. This means Acrid AcridAcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    is unique in that he can still have some regeneration while on fire.
  • If the character has the Status AffixLunar PerfectedStatus AffixLunarPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix, set the previous value to . This means the Heretic will not lose any health.
  • If the charater has any HealthDecay stacks, adjust the previous value according to .
  • If the character has the Status TonicBuff Tonic BuffStatus TonicBuffTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active, multiply the previous value by 4.
    • Else if the character has any Tonic Affliction Tonic AfflictionsBgUntieredTonic AfflictionTonic Affliction
      Reduce ALL stats when not under the effects of Spinel Tonic.

      Reduce ALL stats by -5% (-5% per stack).
      , multiply it by .

Healing[]

The healing procedure is triggered every frame for amount, or whenever the character receives any healing, be it from proc effects such as Leeching Seed Leeching SeedBgUncommonLeeching SeedLeeching Seed
Dealing damage heals you.

Dealing damage heals you for 1 (+1 per stack) health.
, active items such as Foreign Fruit Foreign FruitBgEquipmentForeign Fruit45sForeign Fruit
Heal on use.

Instantly heal for 50% of your maximum health.
, or other sources such as Healing Drone Healing Drones.

The procedure goes through the following steps:

  • If the character is Status HealingDisabled poisonedStatus HealingDisabledHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    , exit immediately.
  • If the character has Rejuvenation Rack Rejuvenation RackBgLegendaryRejuvenation RackRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    , multiply the amount by .
  • If the character is a player and the difficulty is Eclipse 5 or higher, halve the amount.
  • If the character has Corpsebloom CorpsebloomBgLunarCorpsebloomCorpsebloom
    Double your healing... BUT it's applied over time.

    Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
    , set the reserve to and exit immediately. The healing procedure will be called at the appropriate intervals to apply the healing from the reserve, which means that Rejuvenation Rack and the Eclipse 5 modifier double dip their effects for this item.
  • Increase the health by amount up to maxHealh.
  • If the character has Aegis AegisBgLegendaryAegisAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    , there is any leftover amount, and it is not passive regeneration, increase barrier by .
  • If the healing is not passive regeneration, modify the N'kuhana's Opinion N'kuhana's OpinionBgLegendaryN'kuhana's OpinionN'kuhana's Opinion
    Fire haunting skulls when healed.

    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    healing pool to .

Version History[]

Anniversary Update
  • Gameplay Changes
    • Low Health Threshold
      • 20% ⇒ 25%

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Healing numbers are properly green

Early Access Artifacts Content Update
  • Quality of Life
    • Add a new death visual effect for players so it’s clearer when they die
    • 🌧 Update Game End Report to use special strings and icon if no killer is found
    • Change "Killed by" text to be right-aligned so it can fit longer names

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
      • The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Health Regeneration
      • Increase Player's Health Regeneration by +66% in Rainstorm Rainstorm difficulty.
      • Increase Drone Health Regeneration by +150% in ALL difficulties
        • All these regeneration changes have been highly confusing and affecting difficulty too drastically – as a summary, Drizzle Drizzle and Monsoon Monsoon are the same as Skills 2.0 Release, while Rainstorm Rainstorm is now a bit easier.

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Add support for new health-type: Barrier
      • Barrier is a health value that can exceed your maximum health, but degrades over time.
    • Add new stat: Curse
      • Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
    • Disable Base Health Regeneration if on Status OnFire fireStatus OnFireBurn (Debuff)
      Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
      (stackable)
  • QOL
    • ☂ Player healthbars now flash when at low health

Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Losing max shields now properly removes extra shield

Early Access Patch (Build ID No.3731106)
  • Bug Fixes
    • [Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that Wake of Vultures Wake of VulturesBgLegendaryWake of VulturesWake of Vultures
      Temporarily steal the power of slain elites.

      Gain the power of any killed elite monster for 8s (+5s per stack).
      / Transcendence TranscendenceBgLunarTranscendenceTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      will no longer give you empty shield.
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