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Malachite Urchin
Malachite Urchin
Health 250 (+75 per level)
Damage 18 (+3.6 per level)
Speed 0 m/s
Armor 100

The Malachite Urchin is a special monster introduced in the Scorched Acres Update.

This monster cannot spawn normally, but whenever a Malachite Elite is killed, this monster spawns where the Elite died.

The Malachite's Urchin's health decays, automatically dying in 20 seconds if no additional damage is dealt.

Notes

  • Despite the name, this monster is not treated as a Malachite Elite; it does not apply the Status HealingDisabled Healing disabledStatus HealingDisabledHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    debuff or create Malachite spike pits, nor will it interact with the Old Guillotine Old GuillotineBgUncommonOld GuillotineOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    , Wake of Vultures Wake of VulturesBgLegendaryWake of VulturesWake of Vultures
    Temporarily steal the power of slain elites.

    Gain the power of any killed elite monster for 8s (+5s per stack).
    , or Brainstalks BrainstalksBgLegendaryBrainstalksBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    .
  • Malachite Urchins spawn with 100 armor, the most starting armor of any enemy (not including the Artifact Reliquary Artifact ReliquaryArtifact ReliquaryArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    ).

Skills & Behavior

Primary: Malachite Minigun

The Malachite Urchin brings its spikes forward for 0.5 seconds (scales with attack speed) and then fires a continous stream of homing needles every 0.25s moving at 50m/s, each dealing 25% damage with a proc coefficient of 1.0. The critical strike chance is rolled once per second for all the shots in its duration. Upon ending the skill, there is a 0.1s end lag which scales with attack speed.

This skill has a cooldown of 2 seconds. Since the firing can be continuous, the skill can come off cooldown again which makes the minimum delay between activations 0.6 seconds.

Behaviors

  1. Use primary: the Urchin must be within 60m from its target and have line of sight. The behavior is active for 3 seconds, so it can keep firing even if the target has moved further away.
  2. Search for target: no requirements.

Version History

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where the Malachite Urchin enemies would remain visible after defeating them.
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