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Mercenary: Ethereal
Slicing Winds
As Mercenary, complete a Prismatic Trial without falling below 100% health.
Unlock Slicing Winds

Mercenary: Ethereal is a challenge in Risk of Rain 2. It is completed as Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
by completing a Prismatic Trial without falling below 100% health.

Losing any health or shield invalidates the challenge. Losing barriers (for example, from Topaz Brooch Topaz BroochBgCommonTopaz BroochTopaz Brooch
Gain a temporary barrier on kill.

Gain a temporary barrier on kill for 15 health (+15 per stack).
) does not invalidate it.

Tips

  • Try to destroy time crystals by reducing their health enough for Eviscerate EviscerateEviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
    Survivor: Mercenary
    or Blinding Assault Blinding AssaultBlinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    to destroy them, so that no damage is incurred from the resulting explosion.
  • Drones and turrets can serve as distractions for enemies, allowing one to use Blinding Assault or Eviscerate to either finish off or soften enemies without risking being hit.
  • All interactables spawn in the exact same location when restarting the Trial, making it useful for finding drones and turrets to help distract and kill enemies.
  • Items in chests are static in the trial, meaning the spawned item from a certain chest or Lunar Pod will never change when retrying a trial. This is useful for finding items that increase the player's damage (Lens-Maker's Glasses Lens-Maker's GlassesBgCommonLens-Maker's GlassesLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    , Shaped Glass Shaped GlassBgLunarShaped GlassShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , etc.) or add effects that help them flee (Hardlight Afterburner Hardlight AfterburnerBgLegendaryHardlight AfterburnerHardlight Afterburner
    Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

    Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
    , Energy Drink Energy DrinkBgCommonEnergy DrinkEnergy Drink
    Increase sprint speed by +25%.

    Sprint speed is improved by 25% (+25% per stack).
    , etc.) without having to worry about the item being different.
  • Ranged attacks are especially useful. Items like a Disposable Missile Launcher Disposable Missile LauncherBgEquipmentDisposable Missile Launcher45sDisposable Missile Launcher
    Fire a swarm of missiles.

    Fire a swarm of 12 missiles that deal 12x300% damage.
    or a Royal Capacitor Royal CapacitorBgEquipmentRoyal Capacitor20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    can improve the chances of success. However, this is limited by the generated seed that keeps item spawns static.
  • Shaped Glass does not invalidate the challenge as it is not technically falling below 100% health. Rather, the 100% health value is reduced. The double damage can prove extremely useful; taking any damage fails the challenge anyway, so there are no downsides to doing this other than the lunar coin cost per attempt.
  • Runs will have random artifacts active for the generated seed. CommandArtifact of Command and/or GlassArtifact of Glass are recommended for doing Ethereal due to controlled selection of items and the 500% damage increase, respectively.
  • Obtaining the Visions of Heresy Visions of HeresyBgLunarVisions of HeresyVisions of Heresy
    Replace your Primary Skill with 'Hungering Gaze'.

    Replace your Primary Skill with Hungering Gaze.

    Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    allows the player to engage enemies at long range with relative safety. However, without an extremely lucky Lunar Pod, this option is not available until reaching the Bazaar Between Time Bazaar Between Time and cannot be used on the first stage in the Prismatic Trial.
    • Obtaining a Purity PurityBgLunarPurityPurity
      Reduce your skill cooldowns by 2 seconds. You are unlucky.

      All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
      makes this strategy even more effective, at the cost of chance effects.
  • The Strides of Heresy Strides of HeresyBgLunarStrides of HeresyStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    cost Mercenary a crowd-control attack, but afford him a powerful retreat option that gives total invulnerability.
  • In Prismatic Trials, going through Bulwark's Ambry's portal causes the trial to end, granting the player victory and the achievement. If Sky Meadow is the first or second stage in trial, this is an easy way to skip a stage.
  • The SotV IconSotV IconSurvivors of the Void - DLC Content
    Trophy Hunter's Tricorn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Trophy Hunter's Tricorn Trophy Hunter's TricornBgEquipmentTrophy Hunter's Tricorn0sSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Trophy Hunter's Tricorn
    Execute a large monster and claim its trophy. Consumed on use.

    Execute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use.
    is especially useful for this challenge to make short work of the Teleporter Boss.
  • If the SacrificeArtifact of Sacrifice is enabled, Void Seeds will spawn caches rather than cradles. This can allow one to obtain the very useful SotV IconSotV IconSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Safer SpacesBgVoidSafer SpacesSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    without having to sacrifice half their health to do so.
    • This can be very difficult to pull off in practice, however, as any Void Barnacle Void Barnacles can be tricky to clear without taking damage from the fog.


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