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Monsters are hostile entities and serve as the main threat to Survivors. There are 29 Monsters currently in the game. You can get information about them in the Logbook. By killing Monsters, there is a chance to unlock their information in the Logbook.

Bosses (not to be confused with Teleporter Boss) are a type of Monster with much higher health and damage output, and offers much more threat to the player than most regular Monsters.

All Monsters except for Magma Worms, Overloading Worms, Aurelionite, the Alloy Worship Unit and the Twisted Scavengers can spawn as an Elite monster.

Any given Monster has a 1% chance to drop a Monster Log if any player in the lobby has not yet acquired the Monster's Logbook Entry. If the Monster is a Teleporter Boss (and not a Horde of Many) this drop chance is 3% instead. These drop chances are affected by the 57 Leaf Clover.png57 Leaf CloverBgLegendary.png57 Leaf Clover.pngLuck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
of their killer.

Regular Monsters[edit | edit source]

Bosses[edit | edit source]

Special Bosses[edit | edit source]

These bosses do not normally appear, and have special requirements for spawning.

Elites[edit | edit source]

Elite Monsters are similar to their basic comrades, except they have a different color and added abilities. Elites have increased health pools and reduced effectiveness of any crowd control affecting them. Elites are recognized by their appearance and a symbol on their health bar.

Elite Monsters have a chance to drop their buff as an Equipment. The drop chance for this is 0.025%, or 1 in 4000. This is affected by the 57 Leaf Clover.png57 Leaf CloverBgLegendary.png57 Leaf Clover.pngLuck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome.

There are two tiers of Elite Monsters, Tier 1 consist of the Blazing, Glacial and Overloading Elites who have 4.7 times the health and twice the damage of a normal variation of that Monster, and Tier 2 consist of the Malachite and Celestine Elites who have 23.5 times the health, six times the damage and only appear after Looping.

All Monsters can be Elite, even Bosses. However, not all enemies will normally be spawned as Elites. A notable example of this is the Magma Worm. See also the notes.

Blazing[edit | edit source]

  • Red Elites receive a "Blazing" name prefix and are colored red.
  • Leaves behind a fiery trail that ignites players on contact.
  • Attacks ignite the player for 4 ticks, dealing 100% damage total. See Damage over time.
  • Equipment item: Ifrit's Distinction.pngIfrit's DistinctionBgEquipment.pngIfrit's Distinction.pngBecome an aspect of fire.

Overloading[edit | edit source]

  • Blue Elites receive an "Overloading" name prefix and are colored blue.
  • 50% of their health is replaced by shields that rapidly recharge 7 seconds after they've stopped taking damage.
  • Attacks attach a bomb that explodes after 1.5 seconds with 100% damage.
  • Equipment item: Silence Between Two Strikes.pngSilence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngBecome an aspect of lightning.

Glacial[edit | edit source]

  • White Elites receive a "Glacial" name prefix and are colored white and/or light blue.
  • Attacks apply an 80% slow on hit for 1.5 seconds. See Movement Speed.
  • On death, they leave behind an ice bomb that explodes after 2 seconds. The explosion hurts all players in radius by 150% and freezes them for 1.5 seconds.
  • Equipment item: Her Biting Embrace.pngHer Biting EmbraceBgEquipment.pngHer Biting Embrace.pngBecome an aspect of ice.

Malachite[edit | edit source]

  • Poison Elites receive a "Malachite" name prefix and are colored blackish green, like Malachite crystals.
  • Periodically releases 3-4 spiked balls, that sprouts spike pits from where they land.
  • Attacks nullify the player's healing for 8 seconds.
  • On death, has a chance to spawn a Malachite Urchin that shoots spikes at the player until it expires.
  • Equipment item: N'kuhana's Retort.pngN'kuhana's RetortBgEquipment.pngN'kuhana's Retort.pngBecome an aspect of corruption.

Celestine[edit | edit source]

  • Haunted Elites receive a "Celestine" name prefix and are colored sky blue, like Celestine crystals.
  • Grants enemies inside its spherical aura invisibility; however, you can still damage enemies inside the sphere.
  • Attacks apply an 80% slow on hit for 3 seconds. See Movement Speed.
  • Equipment item: Spectral Circlet.pngSpectral CircletBgEquipment.pngSpectral Circlet.pngBecome an aspect of incorporeality.

Notes[edit | edit source]

  • The Overloading Worm is not regarded as an Overloading Elite version of the Magma Worm. They move around similarly, but the Overloading Worm shoots plasma balls instead of molten rocks.
  • Blazing Elites are not immune to being ignited themselves.
  • Glacial Elites' on death effect can be Tougher Times.pngblockedBgCommon.pngTougher Times.pngChance to block incoming damage.
    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
  • Despite their invisibility, enemies within a Celestine Elites' sphere can still be targeted by the Royal Capacitor.pngRoyal CapacitorBgEquipment.pngRoyal Capacitor.png20sCall down a lightning strike on a targeted monster.
    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    and Huntress' attacks.

Allies[edit | edit source]

Trivia[edit | edit source]

  • When some Monsters have nothing to do, they jump up and down repeatedly or go to the nearest Shrine of Combat or Shrine of Chance and dance around it. This is due to pathfinding not knowing where the player is.