From Risk of Rain 2 Wiki
Jump to: navigation, search
Rejuvenation Rack.png
Without healing, reach and complete the 3rd Teleporter event.
Unlock Rejuvenation Rack

Naturopath is a challenge in Risk of Rain 2. It is completed by completing the 3rd Teleporter Event without healing.

Taking a Blue Portal for the 3rd Teleporter Event will avoid the challenge.

Tips[edit | edit source]

  • Health or healing items that prevent getting Naturopath: Monster Tooth.pngMonster ToothBgCommon.pngMonster Tooth.pngDrop a healing orb on kill.
    Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
    , Bustling Fungus.pngBustling FungusBgCommon.pngBustling Fungus.pngHeal all nearby allies after standing still for 2 seconds.
    After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    , Medkit.pngMedkitBgCommon.pngMedkit.pngReceive a delayed heal after taking damage.
    2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
    , Leeching Seed.pngLeeching SeedBgUncommon.pngLeeching Seed.pngDealing damage heals you.
    Dealing damage heals you for 1 (+1 per stack) health.
    , Harvester's Scythe.pngHarvester's ScytheBgUncommon.pngHarvester's Scythe.png'Critical Strikes' heal you.
    Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
    , Lepton Daisy.pngLepton DaisyBgUncommon.pngLepton Daisy.pngPeriodically release a healing nova during the Teleporter event.
    Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
    , Foreign Fruit.pngForeign FruitBgEquipment.pngForeign Fruit.png45sHeal on use.
    Instantly heal for 50% of your maximum health.
    , Gnarled Woodsprite.pngGnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sHeal over time. Activate to send to an ally.
    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    , Mired Urn.pngMired UrnBgBoss.pngMired Urn.pngSiphon health from nearby characters while in combat.
    While in combat, the nearest 1 (+1 per stack) characters to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
    , Super Massive Leech.pngSuper Massive LeechBgEquipment.pngSuper Massive Leech.png60sHeal for a percentage of the damage you deal for 8 seconds.
    Heal for 20% of the damage you deal. Lasts 8 seconds.
    , and Interstellar Desk Plant.pngInterstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngPlant a healing fruit on kill.
    On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

    The plant heals for 10% of maximum health every second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.
  • REX's Tangling Growth and Captain's healing beacon can both inhibit this challenge
  • Healing Drones and Shrines of the Woods can also inhibit this challenge.
  • Health or healing items that do not inhibit Naturopath: Cautious Slug.pngCautious SlugBgCommon.pngCautious Slug.pngRapidly heal outside of danger.
    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    , Personal Shield Generator.pngPersonal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngGain a recharging shield.
    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    , Fresh Meat.pngFresh MeatBgCommon.pngFresh Meat.pngRegenerate health after killing an enemy.
    Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.
    , Infusion.pngInfusionBgUncommon.pngInfusion.pngKilling an enemy permanently increases your health, up to 100.
    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    , N'kuhana's Opinion.pngN'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngFire haunting skulls when healed.
    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    , Rejuvenation Rack.pngRejuvenation RackBgLegendary.pngRejuvenation Rack.pngDouble the strength of healing.
    Heal +100% (+100% per stack) more.
    , Titanic Knurl.pngTitanic KnurlBgBoss.pngTitanic Knurl.pngBoosts health and regeneration.
    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    , Shaped Glass.pngShaped GlassBgLunar.pngShaped Glass.pngDouble your damage... BUT halve your health.
    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , Transcendence.pngTranscendenceBgLunar.pngTranscendence.pngConvert all your health into shield. Increase maximum health.
    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    , Corpsebloom.pngCorpsebloomBgLunar.pngCorpsebloom.pngDouble your healing... BUT it's applied over time.
    Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.