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Overloading Worm
Overloading Worm - Logbook Model
The Reminder
Health 12000 (+3600 per level)
Damage 50 (+10 per level)
Speed 20 m/s
Armor 15

The Overloading Worm is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Overloading Worm may be encountered after initiating a stage's Teleporter Event or normally after progressing far enough in the difficulty.

The Overloading Worm is a considerably stronger variant of the standard Magma Worm Magma WormMagma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
, boasting 5 times as much health and dealing 5 times as much damage. The Overloading Worm is not considered an Elite version of the Magma Worm, but instead a unique monster. As a result, items that specifically interact with Elite monsters will be ineffective against it, and challenges pertaining to Elite monsters cannot be completed by defeating it. Due to its high cost to spawn (5 times as much as a Magma Worm), it is the rarest monster in the game, and requires a very high difficulty level for it to spawn at all.

Environments[]

  • Abyssal Depths Abyssal DepthsAbyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Rallypoint Delta Rallypoint DeltaRallypoint DeltaRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior[]

The Overloading Worm's skills and attack patterns are exactly the same as the Magma Worm Magma Worm'sMagma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
. The only difference is that the screen turns bright blue instead of orange, and in the leaping stance the fireballs are electric orbs which upon impact spawn a secondary projectile that when lands also deals damage in a blast radius of 2m with no falloff.

Loot[]

Main Article: Charged Perforator

If the Overloading Worm is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Overloading Worm) to be replaced by its Boss item, the Charged Perforator Charged PerforatorBgBossCharged PerforatorCharged Perforator
Chance on hit to call down a lightning strike.

10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
.

Tips[]

  • Fighting an Overloading Worm is generally the same as fighting a Magma Worm. To that end, it is best to fight Overloading Worms in large open spaces.
  • It is strongly advised to fight the boss from a distance. Contact damage and near-constant lightning strikes make fighting Overloading Worms a grueling task for melee Survivors like Mercenary MercenaryMercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    . As Overloading Worms can only spawn at extremely high difficulties, players who have chosen melee Survivors should consider spending the later parts of their runs investing heavily in powerful, long-range equipment to make up for their lack of range.

Notes[]

  • Overloading Worms can appear before looping, but are extremely unlikely to spawn due to their high cost for Directors to spawn.
    • Specifically, on single player on Monsoon at least 60 minutes must have passed, and even then there is approximately a 5.7% chance for the Overloading Worm to be chosen. However, this excludes the times a Family Event and/or a Void Seed can be chosen, which happens 28.7% of the time. The Void Seed is due to the fact it takes away credits from the Director, thereby raising the time factor to have sufficient credits for the Worm. Overall, the chance of an Overloading Worm spawning is 0.057 * 0.713 = 0.04.
  • Despite not supporting normal Elite variants, the Overloading Worm can still bear the SotV IconSotV IconSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid VoidtouchedStatus AffixVoidSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    aspect.

Lore[]

“...And upon a great serpent, the hero did ride. Majesty and respect were his command, and so too his steed. A mighty creature, born of lightning and flame, bathing all in its presence in a magnificent blue glow. 

The beast stretched from one horizon to the next and belched storms that reminded all of the hero’s promise: that this land – and all those who live here - would never suffer again...”

- Galactic Fables, Volume IX

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Overloading Worm
Early Access Artifacts Content Update
  • Bug Fixes
    • 🌧 Fix Magma Worm Magma WormsMagma WormMagma Worm
      Ancient Lava SwimmerHP: 2400 (+720 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue OverloadingStatus AffixBlueOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Overloading Worm.
Early Access Scorched Acres Content Update
  • QOL
    • ☂ Change post process of Overloading Worm to brighten instead of darken

Trivia[]

  • 'The Reminder' is a reference to the first Risk of Rain, where Magma Worms could spawn as Overloading Elites. These became infamously dangerous to the player, due to the incredibly high damage they caused.
    • Magma Worms in the original game were segmented, and each piece could be interacted with individually. Though this made them easy to kill with area-of-effect attacks, it also applied to Elite prefixes, Overloading being the most dangerous. Overloading enemies in the original game would shock players in a small area around them (similar to the Tesla Coil and its successor), and since Magma Worms had multiple segments, each segment could shock individually. This would result in the player being shocked a dozen times or more in quick succession and likely killed if an Overloading Magma Worm got too close. For this reason, Overloading Magma Worms gained their reputation as the enemy that would most frequently end long runs.
  • Despite being a variant of the Magma Worm, the Overloading Worm does not appear on Siren's Call.
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