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Scorched Acres
Scorched Acres
Wisp Installation
Stage 3
Soundtrack Disdrometer

Lunar Seer Quote
You dream of wind, blowing through trees.

Description
Large, circular platforms make up the majority of the stage, and embers float through the air.


Scorched acres logbook

Scorched Acres logbook diorama

Scorched Acres is the first new map added to the game, located on Petrichor V, and is found in the third set of Environments in Risk of Rain 2.

Large, circular platforms make up the majority of the stage, and embers float through the air.

It has two variants, which solely alter the placement of the stage's bridges and platforms. The landmass with the crashed rescue ship may be connected to the rest of the map; if so, interactables will spawn there.

Interactables[]

Monsters[]

  • Beetle BeetleBeetleBeetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
  • Beetle Guard Beetle GuardBeetle GuardBeetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
  • Clay Dunestrider Clay DunestriderClay DunestriderClay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
  • Clay Templar Clay TemplarClay TemplarClay Templar
    HP: 700 (+210 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • Greater Wisp Greater WispGreater WispGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • Grovetender GrovetenderGrovetenderGrovetender
    Wisp CultivatorHP: 2800 (+840 per level)
    Damage: 23 (+4.6 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 20
  • Imp ImpImpImp
    HP: 140 (+42 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 10 m/s
    Armor: 0
  • Imp Overlord Imp OverlordImp OverlordImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
  • Lesser Wisp Lesser WispLesser WispLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • After Looping:
    • Alloy Vulture Alloy VultureAlloy VultureAlloy Vulture
      HP: 140 (+42 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 0
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20

Map[]

The map is comprised of many floating circular islands, which are connected by bridges and Geysers.

Large mountains are also found on the outskirts of the map.

Newt Altars[]

There are 3 possible locations for the Newt Altars and excluding the guaranteed spawn 0-2 will also spawn from the remaining ones:

  1. On the leftmost ledge behind the wall of the lowest circular island.
  2. At the very top of the (sometimes) accessible mountaintop area.
  3. At the very end of the path atop of the larger out-of-bounds mountaintop area (Consistent spawn).

Lore[]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!


DAY 03
I’ve encountered a strange, alien compound. Several platforms, supported by large stone pillars. There are various tiers and “floors” decorated with plants and elaborate sculptures. The masonry of these ruins is incredible. 

Although they appear recently polished... it also seems uninhabited. Lucky me - I was getting tired and needed some rest. I’ll be setting up camp on a nearby cliffside, under the shade of one of the platforms.

DAY 04
I haven’t encountered anything yet, but I have heard strange sounds throughout the night. Animal calls, the low groaning of stone as it stretches, whispers on the wind... that last part might just be my imagination. 

I’ve taken to exploring the compound in my free time, trying to scrounge for resources. There’s an excess of food, plucked from exotic plants that appear to have been grown and cultivated. Yet, again, the compound is empty, apart from me.

DAY 05
I ran out of rations earlier. I’ve started using the planters located around the compound to grow myself some food – strange fruits that taste of... well, I can’t really describe the taste. I’m only just noticing the strange aromatic smell that permeates this compound... Smells sweet, but spicy at the same time.

DAY 07
I discovered some strange artifacts today. Masks! How novel. For some reason… I felt compelled to try a few on. As expected, they don’t fit at all – probably not meant for human use.

Version History[]

Anniversary Update
  • Major Content
    • Added New Lore Entry: Scorched Acres
Early Access Artifacts Content Update
  • Gameplay Changes
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Add Alloy Vulture Alloy VulturesAlloy VultureAlloy Vulture
      HP: 140 (+42 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 0
      to the spawn list post-loop
    • 🌧Reduce spawn distance of Imp Overlord Imp OverlordImp OverlordImp Overlord
      Lord of the Red PlaneHP: 2800 (+840 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 13 m/s
      Armor: 20
Early Access 'Skills 2.0' Content Update
  • QOL
    • 🌧︎ Update geysers on Scorched Acres to have shorter launch arcs so they don’t cause fall damage
  • Bug Fixes
    • 🌧︎Fix trees in Scorched Acres not having collision
    • 🌧︎Fix stuck spawn location in Scorched Acres
Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Stage: Scorched Acres
    • Added New Environment Log: Scorched Acres

Trivia[]

  • The internal development name for Scorched Acres is Wisp Graveyard.[1]
  1. A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4759
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