Sky Meadow

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Sky Meadow
Sky Meadow.png
Sprite Fields
Stage 5
Soundtrack The Rain Formerly Known as Purple

Lunar Seer Quote
You dream of serenity.

Sky Meadow is the 5th stage Environment added in the Artifacts Update and the first returning stage from Risk of Rain 1. It is located within the upper atmosphere of Petrichor V.

The Bulwark's Ambry can be accessed from this stage, which is where the various Artifacts are unlocked.

The teleporter in this Environment is a unique version called the Primordial Teleporter, which has outer rings which can be interacted with prior to starting the Teleporter Event to either align with the moon to access Commencement or to align with the planet to Loop.

Monsters[edit | edit source]

Compound Generator[edit | edit source]

An island below the main area shelters the Compound Generator, a large machine used to spawn the Artifact Portal leading to Bulwark's Ambry. It is accessible by going through one of the 2 floor doors or by dropping down from the correct edge of the main landmass.

Monsters will not spawn on the island housing the Compound Generator.

The Compound Generator can be interacted with in two ways:

  • 9 contraptions can be repeatedly activated to cycle though displaying one of four shapes: square, circle, triangle, diamond (■ ● ▲ ♦). These 9 shapes will together form a code.
  • The computer can be used to submit the current code to the Generator that will then try to open the Artifact Portal.

If the wrong code is submitted the Portal's opening will fail and it will be possible to submit a new code.

Using the Artifact Portal will lead to Bulwark's Ambry where the players will face a trial to unlock the Artifact corresponding to the code entered in the Compound Generator. It is possible to completely skip the Teleporter Event of Sky Meadow by going through this teleporter.

For a spoiler free way to find the Artifact Codes, see Artifact Hints. Otherwise, see Artifacts for more information.

Newt Altars[edit | edit source]

The Newt Altars can spawn at several locations on Sky Meadow:

  1. In a corner near one of the floor door leading to the Compound Generator.
  2. On the big sloping piece of land at the center of the map, under the big round rock.
  3. Near the other floor door leading to the Compound Generator.
  4. On the upper part of one extremity of the map, accessible with a geyser.
  5. In a corner under some big land bridges, near a stone "monument".

Lore[edit | edit source]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


I’m tired. Haven’t slept in days. My feet are heavy in my boots. I should turn back, but… this place, it’s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I’ve seen no predators, but what if they’re hiding…. waiting for me to take a rest?

The next plateau will help me find a landmark… no… but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I’d stay away from them if they weren’t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?

A gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired… no! I’ll sleep when I’m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! 

Wait… what was that noise?

Gallery[edit | edit source]