Status Effects

From Risk of Rain 2 Wiki
Jump to: navigation, search

Status Effects can affect a character negatively or positively. They will be displayed above your character bar in the bottom left.

Buffs[edit | edit source]

Icon Effect Source Internal Name
Status AffixRed.png
Gain power of a Blazing Elite:

Leave a fire trail, and apply a percent burn on hit.

Ifrit's Distinction.pngIfrit's DistinctionBgEquipment.pngIfrit's Distinction.pngBecome an aspect of fire.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixRed
Status AffixBlue.png
Gain power of an Overloading Elite:

Attacks explode after a delay and 50% of health replaced by shield.

Silence Between Two Strikes.pngSilence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngBecome an aspect of lightning.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixBlue
Status AffixWhite.png
Gain power of a Glacial Elite:

Leave an ice explosion on death, and apply an 80% slow on hit.

Her Biting Embrace.pngHer Biting EmbraceBgEquipment.pngHer Biting Embrace.pngBecome an aspect of ice.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixWhite
Status AffixPoison.png
Gain power of a Malachite Elite:

Shoot occasional urchins and apply Healing disabled on hit.

N'kuhana's Retort.pngN'kuhana's RetortBgEquipment.pngN'kuhana's Retort.pngBecome an aspect of corruption.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixPoison
Status AffixHaunted.png
Gain power of a Celestine Elite:

Cloak nearby allies, and apply a 80% slow on hit.

Spectral Circlet.pngSpectral CircletBgEquipment.pngSpectral Circlet.pngBecome an aspect of incorporeality.

Wake of Vultures.pngWake of VulturesBgLegendary.pngWake of Vultures.pngTemporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack).

AffixHaunted
Status AffixHauntedRecipient.png
Invisible Celestine Elites AffixHauntedRecipient
Status ArmorBoost.png
+200 Armor Transport Mode

Recover

Find Item

ArmorBoost
Status AttackSpeedOnCrit.png
+12% Attack Speed

(stackable)

Predatory Instincts.pngPredatory InstinctsBgUncommon.pngPredatory Instincts.png'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
AttackSpeedOnCrit
Status BugWings.png
Sprout wings and fly, +20% Movement Speed Milky Chrysalis.pngMilky ChrysalisBgEquipment.pngMilky Chrysalis.png60sGain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
BugWings
Status Cloak.png
Invisible Old War Stealthkit.pngOld War StealthkitBgUncommon.pngOld War Stealthkit.pngTurn invisible on taking heavy damage.
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.
Cloak
Status CloakSpeed.png
+40% Movement Speed Old War Stealthkit.pngOld War StealthkitBgUncommon.pngOld War Stealthkit.pngTurn invisible on taking heavy damage.
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.
CloakSpeed
Status ElephantArmorBoost.png
+500 Armor Jade Elephant.pngJade ElephantBgEquipment.pngJade Elephant.png45sGain massive armor for 5 seconds.
Gain 500 armor for 5 seconds.
ElephantArmorBoost
Status Energized.png
+70% Attack Speed War Horn.pngWar HornBgUncommon.pngWar Horn.pngActivating your Equipment gives you a burst of attack speed.
Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
Energized
Status FullCrit.png
+100% Critical Strike chance Ocular HUD.pngOcular HUDBgEquipment.pngOcular HUD.png60sGain +100% Critical Strike Chance for 8 seconds. FullCrit
Status HiddenInvincibility.png
Invulnerable Eviscerate

Blinding Assault

At the start of each map

HiddenInvincibility
Status Immune.png
Invulnerable During Escape Pod drop

Dio's Best Friend.pngDio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.

Immune
Status MeatRegenBoost.png
+2 Health Regeneration Fresh Meat.pngFresh MeatBgCommon.pngFresh Meat.pngRegenerate health after killing an enemy.
Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.
MeatRegenBoost
Status CrocoRegen.png
Gain Health Regeneration equal to 10% of your maximum health for 0.5s

(stackable)

Vicious Wounds

Ravenous Bite

CrocoRegen
Status MedkitHeal.png
Medkit activation Medkit.pngMedkitBgCommon.pngMedkit.pngReceive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
MedkitHeal
Status NoCooldowns.png
Ability cooldowns reduced to 0.5 seconds Brainstalks.pngBrainstalksBgLegendary.pngBrainstalks.pngSkills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
NoCooldowns
Status TeslaField.png
Shooting lightning Unstable Tesla Coil.pngUnstable Tesla CoilBgLegendary.pngUnstable Tesla Coil.pngShock all nearby enemies every 10 seconds.
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
TeslaField
Status TonicBuff.png
*150% Max Health, *150% Max Shield, *170% Attack Speed, *130% Movement Speed, +20 Armor, *200% Base Damage, *400% Health Regeneration Spinel Tonic.pngSpinel TonicBgLunar.pngSpinel Tonic.png60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
TonicBuff
Status Warbanner.png
+30% Movement Speed, +30% Attack Speed Warbanner.pngWarbannerBgCommon.pngWarbanner.pngDrop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
Warbanner
Status WarCryBuff.png
+50% Movement Speed, 100% Attack Speed Berzerker's Pauldron.pngBerzerker's PauldronBgUncommon.pngBerzerker's Pauldron.pngEnter a frenzy after killing 3 enemies in quick succession.
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
WarCryBuff
Status TeamWarCry.png
+50% Movement Speed, +100% Attack Speed Gorag's Opus.pngGorag's OpusBgEquipment.pngGorag's Opus.png45sYou and all your allies enter a frenzy.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
TeamWarCry
Status WhipBoost.png
+30% Movement Speed Red Whip.pngRed WhipBgUncommon.pngRed Whip.pngMove fast out of combat.
Leaving combat boosts your movement speed by 30% (+30% per stack).
WhipBoost
Status LifeSteal.png
Heal for 20% of the damage you deal Super Massive Leech.pngSuper Massive LeechBgEquipment.pngSuper Massive Leech.png60sHeal for a percentage of the damage you deal for 8 seconds.
Heal for 20% of the damage you deal. Lasts 8 seconds.
LifeSteal
Status PowerBuff.png
+50% Damage Mercurial Rachis.pngMercurial RachisBgLunar.pngMercurial Rachis.pngRandomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.
Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
PowerBuff
Status ElementalRingsReady.png
Runald's Band and/or Kjaro's Band effect can be activated Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.

ElementalRingsReady

Debuffs[edit | edit source]

Icon Effect Source Internal Name
Status OnFire.png
Ignite: Damage over Time, Health Regen set to 0.

Note: This debuff appears to stack with Burn, but actually deals damage and counts towards Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
separately.

(stackable)

Flame Bolt (Artificer)

Flamethrower (Artificer)

Gasoline.pngGasolineBgCommon.pngGasoline.pngKilling enemies sets nearby enemies on fire.
Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.

Molten Perforator.pngMolten PerforatorBgBoss.pngMolten Perforator.pngChance on hit to fire magma balls.
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.

OnFire
Status OnFire.png
Burn: Damage over Time, and Health Regen set to 0.

Note: This debuff appears to stack with Ignite, but actually deals damage and counts towards Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
separately.

(stackable)

Blazing Elite

Magma Worm

Fire Breath (Elder Lemurian)

OnFire
Status Bleeding.png
Bleed: Damage over Time

(stackable)

Tri-Tip Dagger.pngTri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngChance to bleed enemies on hit.
15% (+15% per stack) chance to bleed an enemy for 240% base damage.

Shatterspleen.pngShatterspleenBgBoss.pngShatterspleen.pngCritical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.

Slash (Imp)

Spike Volley (Imp Overlord)

Bleeding
Status Poisoned.png
Poison: Damage over Time Poison (Acrid) Poisoned
Status Blight.png
Blight: Damage over Time

(stackable)

Blight (Acrid) Blight
Helfire: Damage over Time

Note: This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.

Helfire Tincture.pngHelfire TinctureBgLunar.pngHelfire Tincture.png45sBurn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.
Status MercExpose.png
Expose: Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage Laser Sword

Slicing Winds

MercExpose
Status DeathMark.png
Increases damage taken by 50% from all sources for 7 (+7s per stack) seconds Death Mark.pngDeath MarkBgUncommon.pngDeath Mark.pngEnemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
DeathMark
Status PulverizeBuildup.png
Pulverize Buildup: upon getting 5 stacks, apply Pulverized

(stackable)

Shattering Justice.pngShattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
PulverizeBuildup
Status Pulverized.png
Pulverized: -60 Armor Shattering Justice.pngShattering JusticeBgLegendary.pngShattering Justice.pngReduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
Pulverized
Status Cripple.png
Cripple: -20 Armor, 50% reduced Movement Speed, Effigy of Grief.pngEffigy of GriefBgLunar.pngEffigy of Grief.png45sDrop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
aura

Certain Mithrix attacks

Cripple
Status Weak.png
Weakened: -30 Armor, 40% reduced Movement Speed, 40% reduced Damage

(Natural Toxins)

DIRECTIVE: Inject (REX)

DIRECTIVE: Disperse (REX)

Weak
Status BeetleJuice.png
-5% final Movement Speed

-5% Character Damage

-5% final Attack Speed

(stackable)

Beetle Queen BeetleJuice
Status ClayGoo.png
50% reduced Movement Speed Exploding pots, including those shot by the Clay Dunestrider

Goo in the Abandoned Aqueduct

Clay Templar's Tar Blast

Mired Urn.pngMired UrnBgBoss.pngMired Urn.pngSiphon health from nearby characters while in combat.
While in combat, the nearest 1 (+1 per stack) characters to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.

ClayGoo
Status Slow50.png
50% reduced Movement Speed Arrow Rain (Huntress)

TR58 Carbonizer Turret (Engineer)

Solus Control Unit

Alloy Worship Unit

Clay Templar (to self while shooting)

Mini Mushrum

Slow50
Status Slow60.png
60% reduced Movement Speed Chronobauble.pngChronobaubleBgUncommon.pngChronobauble.pngSlow enemies on hit.
Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
Slow60
Status Slow80.png
80% reduced Movement Speed Glacial Elite

Celestine Elite

Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Slow80
Status NullifyStack.png
Nullify Stack. Upon getting 3 stacks, apply Nullified.

(stackable)

Void Reaver NullifyStack
Status Nullified.png
Nullified, movement speed reduced to 0 Void Reaver Nullified
Status Entangle.png
Root: Reduce movement speed to 0. Tangling Growth (REX) Entangle
Status HealingDisabled.png
Healing disabled Malachite Elite HealingDisabled
Status ElementalRingsCooldown.png
Gain 10 stacks when Runald's Band or Kjaro's Band activates, lose 1 stack every second

(stackable)

Runald's Band.pngRunald's BandBgUncommon.pngRunald's Band.pngHigh damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.

Kjaro's Band.pngKjaro's BandBgUncommon.pngKjaro's Band.pngHigh damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.

ElementalRingsCooldown
Status NullSafeZone.png
Safe from Damage in the Void Fields

Note: Despite the description, this is a debuff

Cell dome in Void Fields NullSafeZone
Status PermanentCurse.png
Upon taking damage, gain Floor(0.4 * PercentHealthLost) stacks of Permanent Curse (calculation includes shield but not barrier). Number of stacks determines percentage of your max health lost to curse. Reset to 0 at end of stage.

(stackable)

Eclipse 8 PermanentCurse

Status[edit | edit source]

Icon Effect
Status Critically Hurt.png
Critically Hurt
Status Sprint.png
Sprint