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Stone Titan
Stone Titan - Logbook Model
Crisis Vanguard
Health 2100 (+630 per level)
Damage 40 (+8 per level)
Speed 5 m/s
Armor 20

Not to be confused with Stone Golem Stone GolemStone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
.

The Stone Titan is a Boss Monster introduced in Risk of Rain 2, and is part of the Stone Golem Stone GolemStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
Stone Titan Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
Golem monster family. Being a Boss, the Stone Titan may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Environments[]

  • Abandoned Aqueduct Abandoned AqueductAbandoned AqueductAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Abyssal Depths Abyssal DepthsAbyssal DepthsAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Distant Roost Distant RoostDistant RoostDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Gilded Coast Gilded CoastGilded CoastGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • SotV IconSotV IconSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest Siphoned ForestSiphoned ForestSotV IconSotV IconSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Sundered Grove Sundered GroveSundered GroveSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Titanic Plains Titanic PlainsTitanic PlainsTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Wetland Aspect Wetland AspectWetland AspectWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
  • Golem Family Event only:
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary Aphelian SanctuaryAphelian SanctuarySotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary (Stage 2)
      Cleansing Center
      You dream of clarity.

    • Rallypoint Delta Rallypoint DeltaRallypoint DeltaRallypoint Delta (Stage 3)
      'Contact Light' Survivor Camp
      You dream of quiet snowfall.

      Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior[]

Secondary: Stone Fist[]

The Titan bends downwards and forces its fist into the ground, which erupts at the player's location, inflicting damage and launching them high into the air. The Titan begins by tracking the target for 0.5 seconds to predict their movement and then a fire ring appears at the predicted location from where the first appears after 1.5 seconds. The fire ring can be blocked by Defensive Microbots (Skill) Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
before the fist appears. This attack has an end lag of 4.2 seconds.

The attack deals 100% damage with a proc coefficient of 1.0 in a radius of 5.5m with no falloff. The launching force varies between 3000 and 4000, depending on the player's vector from the center of the explosion. Note that the fire ring indicator has a slightly smaller radius than the attack covers.

The skill has a cooldown of 10 seconds.

Utility: Stone Construct[]

The Titan summons a glowing cluster of rocks above it, which periodically fires homing lasers towards targets. The summoning lasts for 9 seconds (scales with attack speed), after which the Titan will be able to move and attack again. The construct will attempt to maintain its position above the Stone Titan's head, even adjusting its position as the boss bends down to perform its Stone Fist attack.

The stone construct lasts 25 seconds and fires the first laser after a 6 second delay. It then fires every 1.5 seconds for a total of 13 shots. Each laser moves at 50m/s and deals 30% damage with a proc coefficient of 1.0. The skill has a cooldown of 40 seconds.

Special: Eye Laser[]

The Titan fires a laser from its eye after charging it for 3 seconds (scales with attack speed), inflicting heavy continuous damage to its target. While the laser is charging, a small red laser aims towards the player as an indication that they're being targeted. The laser locks onto the target and will not switch to a different one during its duration until the target has died, even if the target becomesStatus Cloak invisibleStatus CloakCloak (Buff)
Become temporarily invisible.Disappear. Enemies cannot target invisible allies.
or the laser is momentarily blocked by cover.

The skill deals 24 x 12.5% damage with a proc coefficient of 0.15 per tick over 3 seconds, and it has a cooldown of 20 seconds. These laser ticks have default damage falloff.

Behaviors[]

  1. Use special: the Titan must be within 20-80m from its target, have line of sight, and have less than 95% health. The minimum range means the Titan will not use the Laser if the target is very close to it.
  2. Use utility: the Titan must be within 90m from its target and have less than 60% health.
  3. Use secondary: the Titan must be within 200m from its target.
  4. Chase: no requirements.

Loot[]

Main Article: Titanic Knurl Titanic KnurlBgBossTitanic KnurlTitanic Knurl
Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).

If the Stone Titan is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Stone Titan) to be replaced by its Boss item, the Titanic Knurl Titanic KnurlBgBossTitanic KnurlTitanic Knurl
Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
.

Tips[]

  • When fighting Stone Titans, the player's greatest survival tool is the terrain itself. The Eye Laser is its most powerful attack, so it is essential to hold a position close to obstacles which can break the Titan's line of sight while firing at the player. This is especially important for Survivors with poor (or a lack of) movement skills, such as Artificer ArtificerArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    and Captain CaptainCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    .
    • If there are multiple Titans, the player can use one to block the Eye Laser of another.
    • If there is no cover in sight, the player can strafe the Titan at very close distances. Staying close can prevent it from using the Eye Laser at all, and even if it does use the attack, it may not be able to rotate fast enough to keep contact with the beam.
  • Another method of avoiding the Eye Laser is to bring in a collection of Drones to use as distractions while attacking the boss. Players should still be mindful, however, as the Stone Titan's laser can sharply divert its attention back to the player after destroying a drone.
  • Repulsion Armor Plate Repulsion Armor PlateBgCommonRepulsion Armor PlateRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    can massively reduce the damage of the Eye Laser, making the attack far less of a threat.
  • The Stone Titan's Stone Fist attack can be used in tandem with its Eye Laser, leading to a deadly combo where the Titan launches players up into the air and lasers them in their defenseless airborne state. Even when hiding behind cover from the Eye Laser, players must make an effort to stay on the move.
  • Engineer EngineerEngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    excels at fighting Stone Titans, as his Bubble Shield Bubble ShieldBubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
    Survivor: Engineer
    blocks both of the Titan's projectile attacks.
    • With that in mind, players inside a shield are still vulnerable to the Stone Fist attack, which can also launch them out of the shielded area and expose them to lasers. Unlike players, however, Engineer's TR12 Gauss Auto-Turret TurretsTR12 Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
      Survivor: Engineer
      cannot be launched.
  • Despite the Titan's colossal stature, it possesses no melee attacks, and none of its attacks are any stronger point-blank than they are at longer ranges. This makes it relatively safe to fight it up close since it will additionally not use its eye laser as long as the target circles its legs.

Lore[]

“A flash of red lightning, and a hillside moved to form this gargantuan stone warrior. A larger cousin of the Stone Golem (see Chapter 13), this mighty Titan commands not just lesser stone constructs, but the earth itself. Shaping rudimentary weapons out of dirt, the Titan is capable of striking from any distance with incredible force. Though, reflecting on the Titan’s immense power, that leads me to think... For what purpose do these constructs serve? 

Compared to the Golems of the planet, the Titans do not seem to be created on the spot, but emerge from underground. Why are they buried underground? Are they kept there for safe-keeping, or are they imprisoned? Were they created as weapons, or as guardians? What happened to their creators? Further analysis of the planet will hopefully shed some light on these mysteries.”

- The Mysteries of Petrichor V, First Draft

Version History[]

PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed Titans not showing their map-unique skins

Anniversary Update
  • Major Content
    • Added New Lore Entry: Stone Titan
  • Quality of Life
    • 🌧 Added an team-colored area indicators for attacks
  • Bug Fixes
    • Fixed Stone Titan missing an authority check, causing them to fire an additional projectile for every client in the game
    • Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating
    • Fixed Titan’s laser lock-on not respecting invisibility

PC Patch v1.0.3.1

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Titan eye glow and foliage missing

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix an issue preventing Stone Titan regional skins from being used

Early Access Scorched Acres Content Update
  • QOL
    • Set up Stone Titan corpses to properly disappear over time

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Reduce proc coefficient per tick of his laser from 1 to 0.15.
      • *This primarily affects the duration of burning effects.*

Early Access Patch (Build ID No.3703355)
  • Bug Fixes
    • Falloff models for delayed blast attacks (Titan Fist) are now properly assigned. This may cause them to do more damage than before.

Trivia[]

  • The Stone Titan is a possible successor to the Colossus, a boss in Risk of Rain 1 that shares the stone theme and has a similar appearance. The Colossus may have been replaced due its gargantuan size possibly being a challenge to work around in 3D.
    • In Distant Roost, the silhouette of a massive, dormant Colossus can sometimes be visible off in the distance. This is clearly intentional as an Easter egg or development gag by the developers.
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