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Titanic Plains
Titanic Plains
Ground Zero
Stage 1
Soundtrack Disdrometer

Lunar Seer Quote
You dream of rolling hills.

Description
Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.


The Titanic Plains are a vast, fractured, grassy plateau located on Petrichor V, and one of the initial Environments encountered in Risk of Rain 2.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.

There are currently two variants of Titanic Plains.

Interactables[]

Monsters[]

  • Beetle BeetleBeetleBeetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
  • Beetle Queen Beetle QueenBeetle QueenBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    • Beetle Guard Beetle GuardBeetle GuardBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
  • Greater Wisp Greater WispGreater WispGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • Lemurian LemurianLemurianLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
  • Lesser Wisp Lesser WispLesser WispLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • Stone Golem Stone GolemStone GolemStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
  • Stone Titan Stone TitanStone TitanStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
  • Wandering Vagrant Wandering VagrantWandering VagrantWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
  • After Looping:
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Alpha Construct Alpha ConstructAlpha ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Alpha Construct
      HP: 100 (+30 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 0
      (replaces Jellyfish)
    • Hermit Crab Hermit CrabHermit CrabHermit Crab
      HP: 100 (+30 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 0
    • Jellyfish JellyfishJellyfishJellyfish
      HP: 60 (+18 per level)
      Damage: 5 (+1 per level)
      Class: Self-Destruct
      Speed: 10 m/s
      Armor: 0
    • Scavenger ScavengerScavengerScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
    • SotV IconSotV IconSurvivors of the Void - DLC Content
      Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Xi Construct Xi ConstructXi ConstructSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Xi Construct
      Defense SystemHP: 2800 (+840 per level)
      Damage: 13 (+2.6 per level)
      Class: Ranged
      Speed: 60 m/s
      Armor: 15
  • Family Event only:
    • Beetle Guard Beetle GuardBeetle GuardBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      (Beetle Family event)
    • Grovetender GrovetenderGrovetenderGrovetender
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      (Wisp Family event)

Newt Altars[]

The Newt Altars can spawn at several locations for each variant of the Titanic Plains:

  • The Original Variant has 3 possible locations and exactly 1 will spawn:
  1. Behind the very bottom right of the rightmost giant stone arch.
  2. Atop of the spire overlooking the canyon and giant stone steps.
  3. At the very tip top of the giant stone arch.
  • The Altered Variant has 4 possible locations and exactly 1 will spawn:
  1. Against the edge and near the stone cubes at the rightmost reaches of the map.
  2. Atop of the mountainside spire overlooking the map's left region.
  3. Located at the very bottom edge of the lowest-hanging giant stone arch.
    • Accessible though jumping from atop the nearby smaller stone arches.
  4. On top of the lowest-hanging giant stone arch.
Alternative Map

Lore[]

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


I am recording this before I forget any details of what I just saw.

We set up Rallypoint Beta on a giant plateau of grass and rocks - we felt that the com-range was greater in a flat and wide area.  The plateau is littered with giant stone rings and arcs - hundreds of feet tall. We investigated them first after landing but we couldn't discern anything of interest.

We were making room for a com-center in our camp, and one of our MUL-T bots were in charge of clearing out some of the bigger boulders. It was easiest to just push them off the edge of the plateau. 

Not a minute later, we heard a deep rumble - and saw something unbelievable. It just... flew. One of the stone rings - a smaller one - began to groan and lift out of the earth, moving with unknown forces. And then it lifted into the air, slowly spinning. It hovered to a height of about 200 feet, and then stopped.

As it spun, something began to form in the center of the ring. Specks of dirt tumbled in the air, until it formed a pebble, then a small rock, then a boulder. An identical boulder to the one we just moved - created out of thin air. Despite being constructed only a moment ago, the boulder was worn and covered in moss and lichen like it has been around for centuries.

Then, the stone fell to the ground with an unceremonious crash - right on top of our coms relay.

Not too long after, the stone ring began to waver. Then, like the invisible strings holding it in place were cut, the ring also fell to the earth.  Crash. 

We stopped moving stuff around after that.

Local audio transcriptions complete.

Version History[]

Anniversary Update
  • Bug Fixes
    • Fixed large rocks in Titanic Plains clipping into the camera
Early Access Content Update 5
  • Gameplay Changes
    • 🌧 Update with new visuals to make it depressing
Early Access Artifacts Content Update
  • Gameplay Changes
    • Stage Variant: Titanic Plains
      • Improve overall stage performance and monster pathfinding
Early Access Hidden Realms Content Update
  • Major Content
    • Added Titanic Plains Variant

Trivia[]

  • The internal development name for Titanic Plains is Golem Plains.[1]
  1. A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4759
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