Void Reaver

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Void Reaver
Void Reaver.png
Health 1900 (+570 per level)
Damage 12 (+2.4 per level)
Speed 6 m/s
Armor 10

The Void Reaver is a robotic-crustacean Monster added in the Hidden Realms Update, who can appear on Rallypoint Delta, Siren's Call, and Sky Meadow after the first Loop.

Void Reaver corpses can be observed both around the Void Fields and the Null portal in the Bazaar Between Time, with the latter ones being impaled by spikes of what appears to be purple glass.

Environments[edit | edit source]

Skills & Behavior[edit | edit source]

Nullifier Artillery[edit | edit source]

The Void Reaver attacks by means of artillery, where it lay several Nullifier Bombs in a rough line near the target that explode in a small area for 100% damage after a 1 second delay.

While the length of the line varies, the Nullifier Bombs are spaced the same distance between eachother.

These bombs inflict the stacking Nullify Stack debuff on hit. When this stacks 3 times, the victim is given the Nullified debuff which reduces their Movement Speed to 0.

This skill has a Proc Coefficient of 1.0.

Nullifier Implosion[edit | edit source]

Upon death, a delayed implosion will instantly kill anything caught in it, even the Void Reaver's allies and other Void Reavers. Despite the instant kill, the implosion does not do damage.

If the player has a Dio's Best Friend.pngDio's Best FriendBgLegendary.pngDio's Best Friend.pngCheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
, they will be revived.

Dying to this explosion yields a unique death message: "You have been detained, await your sentence at the end of time." If someone else in your multiplayer game gets killed by the explosion the death message for everyone else is "<name> has vanished without a trace."

Drones caught in the explosion will instantly die but will fall on the ground and be repairable again instead of vanishing.

Care should be taken when you have Void Reaver ghosts spawned from the Happiest Mask.pngHappiest MaskBgLegendary.pngHappiest Mask.pngChance on killing an enemy to summon a ghost.
Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
, as their explosions can also kill the player.

Tougher Times.pngTougher TimesBgCommon.pngTougher Times.pngChance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
can not block Void Reaver implosions.

Lore[edit | edit source]

I saw something last night on my post.

A giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.

So, I figured out its pattern.

I waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. 

It turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.

My guess is that it got whatever it wanted, because it hasn't been back since.

Something is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?

And what about all those times I heard that same sound - before I ever came to this awful place?

Trivia[edit | edit source]

  • The Void Reaver is the only Monster that doesn't appear (within the regular Environments) prior to Looping.